I've been a debunker of Second Life. Why? It's not real. But I have come to believe that when you inject real-life production value elements, (and I don't mean Linden dollars) into Second Life, then ...
Second Life allows people to lead two lives -- one in the real world and another in the virtual. But in a way, Second Life itself leads two lives. In its first, well-publicized life, it's a forum for ...
SAN FRANCISCO – A startup billing itself as the Better Business Bureau for virtual worlds wants to provide a rating system for avatars — players' online representations — in "Second Life." RatePoint ...
On June 23rd, the Berkman Center hosted a two-hour panel discussion in Second Life titled "Avatar-based Marketing: What's the Future of Real-Life Companies Marketing to Second Life Avatars?" With a ...
What happens in virtual worlds, stays in virtual worlds. That’s the way it’s been when you create an avatar, or virtual character, in places such as Linden Labs’ Second Life. But now Weblin, a Hamburg ...
The virtual world Second Life is popular among disabled people, many of whose limitations in the real world appear nonexistent in the digital environment. Assuming alter-egos, they can fly, run, dance ...
A Second Life land developer has convinced YouTube to pull down an off-color video of her virtual self being harassed during an interview, raising novel questions about the legal rights of ...
Jennifer L. Fessler, an associate at the intellectual property law frim Grossman Tucker Perreault & Pfleger, PLLC, was recently successful in obtaining a trademark for a client for a Second Life® (SL) ...
Q: I’m a 42-year-old straight guy, married 15 years, no kids. I love my wife, and I have remained faithful. Recently, I opened a Second Life (SL) account, and created an avatar-alter ego for myself. I ...
TAMPA, Fla. – Kevin Alderman didn’t bring sex to Second Life. He just made it better. The 46-year-old entrepreneur recognized four years ago that people would pay to equip their online selves – which ...
TAMPA -- Kevin Alderman didn't bring sex to Second Life. He just made it better. The 46-year-old entrepreneur recognized four years ago that people would pay to equip their online selves — which start ...